REAL-TIME
PHYSICS
FOR MAYA


Ragdoll enables animators to work directly with live physics in their character rigs, at a 0-5 ms/frame performance impact.

COMING EARLY 2021

An Autodesk Maya plug-in for feature film and games animators on Windows and Linux.

Documentation Forums

Body

Animate like it's 1999, or leverage Full Body Dynamics to automate the vast majority of overlapping animation that even respond to changes in environment and interacts with other characters.

Your choice.

Hair

Animate each individual strand, respond to the overall motion of the body and take care not to intersect. Or, animate with physically accurate hair in real-time.

Your choice.

Cloth

Imagine what cloth will eventually look like weeks after you’re finished animating, or work with it directly as you animate.

Your choice.

Muscle

Suffer the performance impact of corrective blendshapes and pray that the subsequent muscle simulation won’t mess up the silhouette of your finished animation. Or, work with muscles directly as you animate.

Your choice.

Features

Performance

Multi-threaded C++ library running @ 0-5 ms/frame, from a single box to a full character with skeleton, hair, cloth and muscles.

Stability

Simulate anything from anatomically correct skeletons to complex mechanical contraptions.

Constraints

Point, Orient and Parent constraints; just like regular Maya constraints, except physical!

Rewind & Continue

Play forwards and backwards without ever having to worry about returning to frame 1.
Suck on that, nCloth!

Natural Forces

Push, Pull and Turbulence for perfect integration into any environment.

Active Control

Balance animation and physics with life-like control over “virtual muscles”.

Anatomical Limits

Precise control over the angle each limb or chain can attain.

Determinism

Trust that every playthrough is identical to the last, even across different machines.

Python API

Precise integration into your pipeline with a first-class API, built on-top of the Maya Python API 2.0 for optimal performance.

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Our Experience

Over a decade of working with Academy award-winning character animation studios, from storyboarding, rigging, animation to simulation along with custom software for dozens and dozens of film, TV and games studios across the globe.

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Next Steps

That's it, you are hooked.

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